GeomVertex

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thinkingParticles introduces a new category of helper nodes; Geometry access helpers. In many situations, when creating advanced special effects, there is a need to query about object states and such queries can go even down to the face or vertex level of an object. The Geometry helper is specifically designed to do that.

Operator Inputs  

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off.' You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Objects - this port is used to feed one or many Objects into this operator to generate a object connection one must use the Object helper which offers an object output type

Vertex ID - sets the Vertex ID to query; from the object selected by the list of objects, connected at the Objects input.

Object ID - sets the object ID for the object to be used from the list of objects, connected at the Objects input. Note: If this is not connected, the first object will be taken, only.

 

Operator Outputs

Normal - outputs the vertex normal from the object, selected by the Object ID input and the Objects input.

Position - outputs the vertex position from the object selected by the Object ID input and the Objects input.

Alignment - outputs the alignment information

Velocity - outputs the velocity at this point

Color - outputs the color at that point

Normal - outputs the interpolated world space normal

Normal OSpace - outputs the Face normal in Object Space

Position OSpace - outputs the Position in Object Space

Vertex ID - outputs the Vertex ID for that point

Object ID - outputs the Object ID for that point

User Interface

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