
thinkingParticles introduces a new category of helper nodes; Geometry access helpers. In many situations, when creating advanced special effects, there is a need to query about object states and such queries can go even down to the face or vertex level of an object. The Geometry helper is specifically designed to do that.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off.' You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Objects - this port is used to feed one or many Objects into this operator to generate a object connection one must use the Object helper which offers an object output type
Vertex ID - sets the Vertex ID to query; from the object selected by the list of objects, connected at the Objects input.
Object ID - sets the object ID for the object to be used from the list of objects, connected at the Objects input. Note: If this is not connected, the first object will be taken, only.
Normal - outputs the vertex normal from the object, selected by the Object ID input and the Objects input.
Position - outputs the vertex position from the object selected by the Object ID input and the Objects input.
Alignment - outputs the alignment information
Velocity - outputs the velocity at this point
Color - outputs the color at that point
Normal - outputs the interpolated world space normal
Normal OSpace - outputs the Face normal in Object Space
Position OSpace - outputs the Position in Object Space
Vertex ID - outputs the Vertex ID for that point
Object ID - outputs the Object ID for that point
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